
Thomas
Denul

Video Game Programmer

My professional work
Physics based racing game
(undisclosed)
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Gameplay, UI and AI development from demo to near completion in Unreal 4/5
VR experience
(unpublished)
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Expanding existing features and bugfixes in Unity
VR game vertical slice
(undisclosed)
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Full feature development of vertical slice from start to finish in Unreal 4
Racing game
(undisclosed)
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Full feature development from demo to near completion in Unity
Hubris the game
(unpublished)
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Full feature development
Mostly creature behaviour in Unreal 4
The Lord of the Rings: Adventure Card Game (credited)
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Porting the game from PC to PS4, XBox and Switch + UI programming in Unity
Virtual reality project (undisclosed)
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Full feature development + blueprint conversion to C++ in Unreal 4
Starlink Battle for Atlas (credited)
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DLC feature development
C++ and visual scripting of puzzle side missions and boss battle in Ubisoft's Snowdrop engine
Internship
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Learning the ropes in Unreal Engine 4. Created a plugin + work on a pitch that the studio was making

My college work
Shop Till You Drop
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A 3D local multiplayer game made in a team of 5 in unity3D
Text based adventure game
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A c++ data driven text-adventure game.
Neural network
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A neural network that reads, learns from- and predicts the values of a .wav file
Hexagon-grid geometry shader
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A geometry shader written in HLSL that generated a hexagon field
Chef toad world cuisine
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A 3D puzzle game based on "captain toad treasure tracker"
made in a team of 4 in unity3D
Rayman advance
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A remake on pc of the gameboy advance game "rayman advance"
Unreal tournament level
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A level for the game unreal tournament, made in unreal engine 4

About me
MY EXPERIENCE
I am a freelance game developer working from Belgium.
In June 2018 I graduated in Digital Arts and Entertainment (DAE) at Howest Kortrijk in Belgium.
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Early February of 2018, 4 months before graduating, I moved to Dublin (in Ireland) for an internship at BlackShamrock, where I was offered a full time job after graduating.
2 years after moving to Ireland to work for BlackShamrock, I decided to move back to Belgium at the start of 2020.
Over the next 4 years I worked for several different game development companies in Belgium. These were, in order, Cyborn (in Antwerp), Cybernetic Walrus (in Antwerp), and Neopica (in Gent).
At the start of 2024 I started working full time as a freelancer (remotely) for a Swedish company called Co. Society (in Stockholm).
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Since the start of my professional career, I have worked on 11 Different projects, in 3 different engines. After changing to a different code base and different engines so many times, I have become very good at hitting the ground running and quickly understanding a new project.
This is why I like to describe myself as a gamedev-paratrooper. I can be dropped in any project at any point in production and make myself useful very quickly.
MY SKILLS
Programming languages
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C++
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C#
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HLSL (College Knowledge)
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SQL (College Knowledge)
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Engines
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Unity
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Unreal 4
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Snowdrop (Ubisoft)
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Non-programming
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3D modeling
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Rigging and animating
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level design
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Unreal 4 blueprints
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Git
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Perforce
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Scrum & Kanban



















